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Notes:
- The science standards apply to students in grade 1.
- Performance expectations marked with an asterisk (*) integrate traditional science content with engineering through a Practice or Disciplinary Core Idea.
1-PS4 Waves and their Applications in Technologies for Information Transfer
Students who demonstrate understanding can:
1-PS4-1. Plan and conduct investigations to provide evidence that vibrating materials can make sound and that sound can make materials vibrate.
1-PS4-2. Make observations to construct an evidence-based account that objects can be seen only when illuminated.
1-PS4-3. Plan and conduct an investigation to determine the effect of placing objects made with different materials in the path of a beam of light.
1-PS4-4. Use tools and materials to design and build a device that uses light or sound to solve the problem of communicating over a distance.*
Back to top1-LS1 From Molecules to Organisms: Structures and Processes
Students who demonstrate understanding can:
1-LS1-1. Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs.*
1-LS1-2. Read texts and use media to determine patterns in behavior of parents and offspring that help offspring survive.
Back to top1-LS3 Heredity: Inheritance and Variation of Traits
Students who demonstrate understanding can:
1-LS3-1. Make observations to construct an evidence-based account that young plants and animals are like, but not exactly like, their parents.
Back to top1-ESS1 Earth’s Place in the Universe
Students who demonstrate understanding can:
1-ESS1-1. Use observations of the sun, moon, and stars to describe patterns that can be predicted.
1-ESS1-2. Make observations at different times of year to relate the amount of daylight to the time of year.
Back to topK-2-ETS1 Engineering Design
Students who demonstrate understanding can:
K-2-ETS1-1. Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
K-2-ETS1-2. Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
K-2-ETS1-3. Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
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